Mobile App Game Studio

2010 - 2013

PlayCoMo (2010 - 2013)

Mobile App Game Studio

I was "co-founder" and CTO at PlayCoMo. "CTO" doesn't really cover it: I did everything from product management, game and level design, tools engineering, talking to artists, hiring, and so forth.

We were a small team (never greater than about 20 people by my estimation) spread across five different countries. We worked on over ten games for both iOS and Android, shipped six, and got millions of downloads.